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 Patch Notes 10/03/2016

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MensagemAssunto: Patch Notes 10/03/2016   Qui Mar 10, 2016 5:48 pm

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MensagemAssunto: Re: Patch Notes 10/03/2016   Dom Mar 13, 2016 12:07 am

New Champion - Androxus, The Godslayer

[Q] Reversal
Androxus absorbs shots that hit him from the front for 2s, and fires back a blast dealing 75% of the damage he absorbed at the end of the duration.
[F] Nether Step
Androxus dashes in any direction, even upward, and may do so again for 4s after using Nether Step.
[RMB] Defiance
Androxus fires 3 shots in rapid succession, but at a reduced accuracy.
[E] Ultimate - Accursed Arm
Androxus freezes in mid-air and gains flight, mutating his arm into a swirl of cursed energy. He may fire four explosive blasts each dealing 600 damage before the 4s duration is up. He has control of his movement in the air but moves slowly.
Passive - Drift
Androxus may hold Spacebar to slow his fall rate.

Cards
Continuation - Uncommon
[Nether Step][+25 Per Rank] You may re-activate Nether Step a third time, and gain {25/50/75/100} Health each time you dash.
Dog Fighter - Legendary
[Weapon] Deal {12/24/36/48}% more damage when you are in the air.
Featherweight - Uncommon
[Armor][+0.1 Per Rank] Increase your air control while drifting by {25/50/75/100}%.
Fight or Flight - Epic
[Nether Step][+25% Per Rank] After activating Accursed Arm, lower the Cooldown of Nether Step by {25/50/75/100}%.
Heads Will Roll - Legendary
[Weapon][+10% Per Rank] Hitting an enemy in the head deals {10/20/30/40}% more damage.
Lift Off - Rare
[Armor] Firing while drifting lifts you up {1/2/3/4}ft in the air.
Marksman - Epic
[Defiance] Hitting all three Defiance shots grants you {1/2/3/4} ammo.
Outfield - Uncommon
[Reversal][+10% Per Rank] You gain {10/20/30/40}% Movement Speed during Reversal.
Quick Draw - Legendary
[Nether Step][+15% Per Rank] +{15/30/45/60}% Attack Speed for 4s upon activating Nether Step.
Sleight of Hand - Epic
[Nether Step] After using Nether Step, refill {3/4/5/6} ammo. 5s Cooldown.
Through the Warp - Rare
[Ability][+10% Per Rank] Increase the distance of each Nether Step dash by {10/20/30/40}%.




New Champion Skins

Please note: Images of the skin will be added soon.

The below Champion skins will be available only in Chests. Paladins will have skins in the future that are sold directly, crafted, and also in chests.

God of War Fernando *FOUNDERS PACK EXCLUSIVE*
Countenance Androxus
Eminence Barik
Envy Buck
Commando Buck
Tinder Cassie
Northern Watch Cassie
Glaze Evie
Black Ice Evie
Tempered Fernando
Onslaught Fernando
Beast Grohk
Tribesman Grohk
Autumn Grover
Fortress Kinessa
Swindler Pip
Assembly Ruckus
H.A.W.K. Ruckus
Aqua Skye
Operative Skye
Chrome Skye


New Weapon Skins

Please note: Images of the skin will be added soon.

God of War Fernando Lance *FOUNDER'S PACK EXCLUSIVE*



General

Fixed an issue where your cursor would persist on your screen when loading into a match.
The Field of View (FOV) slider in settings now works properly.
The Field of View (FOV) will no longer reset on death.
The Card Selection (U) screen now closes properly when pressing U.
Addressed an issue with players respawning with in the sky and able to fly around.
Fixed an issue where certain walls in Glacier Keep would disappear at a distance on Low Settings.
Addressed various issues where sounds like being hit by an enemy weapon would not play.
Fixed issues where some bushes could not be shot through on all maps.
Addressed issues with various effects persisting after dying while viewing a Killcam.




Gameplay

Applying Root to a target will now prevent movement during a movement ability.
Root now prevents targets from jumping for the duration.
Updated the rules around which a player enters combat:
Players will enter combat when they take damage.
Players will enter combat when they deal damage from any source, ability or otherwise.
Players will enter combat when they are hit by a debuff or status effect.
Players will enter combat when they hit a target with a debuff or status effect.
Various improvements have been made to clean up situations where a large amount of visual clutter is on your screen during combat. Legacy visual effects that existed from early stages of Alpha testing have been polished or removed for:
Cassie
Grohk
Grover
Pip
Ruckus
Teams in Casual queue playing Siege will no longer increase their respawn time by destroying enemy gates.




Champions - Balance/Updates/Fixes


Cassie
Scout
Added a duration bar for ability.


Fernando
Shield
Fixed an issue where the sound effects for Shield would persist.


Grohk
Tempest
Tempest has undergone a visual update to reduce clutter and increase clarity.
Now provides 45% Movement Speed for its duration.
The camera has been zoomed out further during Tempest to allow Grohk to see the area around him better.


Grover
Vine
No longer goes on cooldown if you do not connect with a surface.
Grover does not gain CC immunity until Vine connects.


Kinessa
Sniper Rifle
Reduced the time to fully charge a sniper shot from 1.6s → 1.4s.
Carbine
Increased damage per shot from 70 → 77.
Headhunter
Your weapon shots no longer consume ammo for the duration.
Oppressor Mines
Fixed an issue where these could be deployed on a Siege Engine or Payload Cart.
Transporter
Updated description to state that Kinessa must hold F to deploy a new Transporter.
Fixed an issue where visual effects would persist on Kinessa after she has used Transporter.


Skye
Hidden
Increased Cooldown from 12 → 16s.




Cards - Balance/Updates/Fixes

General
Added an Auto-Level feature to the Settings menu. When Auto-Level is enabled, your cards in-match will be automatically leveled when you level up, prioritizing Legendary cards first.
Players can now only level their legendary cards at levels 1, 5, and 10.
Increased the maximum number of saved Common decks from three to six.
Neutral
Removed from the game:
Resuscitate, Exit Strategy.
Blast Shields
Increased damage reduction from 25% → 35%.
Reduced Passive damage from 5% → 2%.
Increased Passive Health from 50 → 200.
Blessed
Increased healing bonus from 25% → 30%.
Reduced Passive damage from 7% → 5%.
Increased Passive Health from 50 → 100.
Develop
Reduced Passive damage from 4% → 2%.
Increased Passive Health from 65 → 200.
Equestrian
Reduced Passive damage from 10% → 5%.
Increased Passive Health from 50 → 100.
Forethought
Reduced Passive damage from 8% → 5%.
Increased Passive Health from 50 → 100.
Gather
Increased healing bonus from 10% → 25%.
Increased Passive damage from 4% → 5%.
Increased Passive Health from 50 → 100.
Haven
Increased damage reduction from 25% → 35%.
Reduced Passive damage from 4% → 2%.
Increased Passive Health from 50 → 200.
Illuminate
Increased Passive Health from 50 → 100.
Master Riding
Reduced Passive damage from 10% → 5%.
Increased Passive Health from 50 → 100.
Morale Boost
Increased Passive damage from 4% → 5%.
Resilience
Increased Passive damage from 1% → 2%.
Increased Passive Health from 175 → 200.
Sterilize
Reduced Passive damage from 5% → 2%.
Increased Passive Health from 75 → 200.
Veteran
Reduced Passive damage from 4% → 2%.
Increased Passive Health from 50 → 200.
Bulldozer
Increased Passive damage from 5% → 10%.
Reduced Passive Health from 60 → 50.
Cauterize
Increased Passive damage from 4% → 5%.
Deft hands
Increased Passive damage from 5% → 10%.
Life Rip
Increased Passive damage from 4% → 5%.
Increased Passive Health from 75 → 100.
Wrecker
Increased Passive damage from 8% → 10%.


Barik
Bowling Ball
Increased the shield bonus per rank from 150 → 200.
Rank 1 now starts at 200.
Infuse
Increased the healing amount per rank from 100 → 200.
Rank 1 now starts at 200.
Now grants 3% Passive damage.
Now grants 200 bonus Health.
Combat Repair
Increased the healing amount per rank from 50 → 100.
Rank 1 now starts at 100.
Now grants 200 bonus Health.
First Aid Kit
Increased the healing amount per rank from 100 → 125.
Rank 1 now starts at 125.
Now grants 5% Passive damage.
Now grants 200 bonus Health.
Fuel Efficiency
Increased duration bonus per rank from 25 → 30.
Rank 1 now starts at 30.
Now grants 5% Passive damage.
Now grants 200 bonus Health.
Expose
Maximum true vision radius is now 40ft
Now grants 3% Passive damage.
Now grants 200 bonus Health.
Paralyze
Increased the slow value per rank from 10% → 15%.
Rank 1 now starts at 15%.
Now grants 150 bonus Health.
Bunker
Rank 1 now starts at 1000 bonus shield Health.
Field Deploy
Increased the deploy time reduction per rank from 0.5s → 0.9s.
Rank 1 now starts at 0.9s.
Now grants 5% Passive damage.
Forged Alloy
Increased the Turret HP per rank from 150 → 175.
Rank 1 now starts at 175.
Double Time
Increased the cooldown reduction per rank from 3s → 4.5s.
Rank 1 now starts at 4.5s.
Now grants 12% Passive damage.
Now grants 100 bonus Health.
Inflame
Increased the life percent damage per rank from 1% → 2.5%.
Rank 1 now starts at 2.5%.
Now grants 15% Passive damage.
Mega Turret
Rank 1 now starts at 20% bonus turret Health.
Now grants 10% Passive damage.
Zero In
Removed from game.


Buck
Giga Siphon
Increased Lifesteal per rank from 10% → 15%.
Rank 1 now starts at 15%.
Rapid Sustain
Increased bonus healing per rank from 8% → 10%.
Rank 1 now starts at 10%.
Dead Zone
Rank 1 radius now starts at 10ft.
Seismic Wave
Cripple duration per rank increased from 1s → 1.5s.
Rank 1 now starts at 1.5s.
Leg Day
Rank 1 now starts at 10% increased Heroic Leap distance.
Reconstruction
Increased the life percent heal per rank from 4% → 5%.
Rank 1 now starts at 5%.
Stomping Ground
Increased the interval duration per rank from 1s → 1.5.
Rank 1 now starts at 1.5s.
Undying
Increased life percent heal per rank from 8% → 10%.
Rank 1 now starts at 10%.
Vigor
Increased Cooldown reduction per rank from 1s → 2s.
Rank 1 now starts at 2s.
Berserk
Increased attack speed per rank from 1% → 1.5%.
Rank 1 now starts at 1.5%.
Buck Shot
Increased damage percent per rank from 5% → 15%.
Rank 1 now starts at 15%.
Immovable
This card now belongs to Fernando.


Kinessa
Steady
Increased the damage bonus per rank from 10% → 15%.
Rank 1 starts at 15%.
Generator
Increased the charge reduction per rank from 0.1 → 0.15.
Rank 1 now starts at 0.15s.
Beam Me Up
Updated description to correctly reference Transporter.
Fixed an issue where this card would stop working during a match.
Channel time reduction increased to 25% per rank.
Rank 1 now starts at 25% channel time reduction.
Amplitude
Increased range bonus per rank from 20% → 30%.
Rank 1 now starts at 30%.
Lie in Wait
Fixed an issue where Kinessa would get into a state where she had Health regen that was too high.
Increased the heal bonus per rank from 50 → 100.
Rank 1 now starts at 100.
Octopressor
This card now works properly.
Open Season
Increased reveal duration per rank from 3s → 4s.
Rank 1 now starts at 4s.
Prodigy
Increased movement speed bonus per rank from 20% → 25%.
Rank 1 now starts at 25%.
Reconfigure
Increased DOT reduction per rank from 20% → 25%.
Rank 1 now starts at 25%.
Restore
Increased the heal percent per rank from 10% → 20%.
Rank 1 now starts at 20%.
Bob and Weave
Increased move speed bonus per rank from 25% → 40%.
Rank 1 now starts at 40%.


Skye
Removed from the game:
Mutagen.
*NEW* Confound - Uncommon
[Smoke Screen] Enemies hit by Smoke Screen are Confused for {2/3/4/5}s.
Backstab
Increased the life percent damage per rank from 1% → 2%.
Rank 1 now starts at 2%.
Now grants 15% Passive damage.
Surprise Attack
Now has a 5s Cooldown.
Increased damage per rank from 100 → 200.
Rank 1 now starts at 200.
Now grants 15% Passive damage.
Victory Rush
Increased attack speed per rank from 15% → 25%.
Rank 1 now starts at 25%.
Contagion
Increased the DOT duration per rank from 5% → 10%.
Rank 1 now starts at 10%.
Now grants 15% Passive damage.
Endure
Now grants 5% Passive damage.
Now grants 100 bonus Health.
Gotta Go
Now grants 5% Passive damage.
Now grants 100 bonus Health.
Re-Entry
Now grants 8% Passive damage.
Now grants 80 bonus Health.
Weakening Poison
Now grants 6% Passive damage.
Now grants 100 bonus Health.
Billow
Now grants 5% Passive damage.
Now grants 150 bonus Health.
Short Fuse
Now grants 12% Passive damage.
Now grants 100 bonus Health.
Smother
Now grants 10% Passive damage.
Now grants 125 bonus Health.
Tactical Reload
Now grants 10% Passive damage.
Blowout
Increased radius bonus per rank from 5% → 10%.
Rank 1 now starts at 10%.
Now grants 12% Passive damage.
Now grants 100 bonus Health.
Emergency Exit
Reduced Movement Speed bonus from 25/50/75/100 → 10/20/30/40%.


Ruckus
Well Rested
Health Threshold has been reduced from 80% → 60%.
Increased the attack speed per rank from 5% → 15%.
Rank 1 now starts at 15%.
Now grants 15% Passive damage.
Now grants 50 bonus Health.
Double Tap
Increased the value per rank from 5% → 8%.
Rank 1 now starts at 8%.
Now grants 15% Passive damage.
Now grants 50 bonus Health.
Proximity
Increased the damage per rank from 5% → 15%.
Rank 1 now starts at 15%.
Now grants 15% Passive damage.
Now grants 50 bonus Health.
Purge
Increase the DOT damage reduction per rank from 10% → 25%[/COLOR].
Rank 1 now starts at 25%.
E.M.P.
Increased slow value per rank from 5% → 15%.
Rank 1 now starts at 15%.
Nanotechnology
Increased the Heal per rank from 30 → 50..
Rank 1 now starts at 5.
Suppressive Fire
Increased accuracy bonus per rank from 3% → 4%.
Rank 1 now starts at 4%.
Heat Diffuser
Increased the cooldown reduction per rank from 1s → 2s.
Rank 1 now starts at 2s.
Warden
Increased Shield bonus per rank from 200 → 400.
Rank 1 now starts at 400.


Pip
Acid Cloud
Updated description text to correctly state the duration.
Increased damage per rank from 20 → 40.
Rank 1 now starts at 40.
Now grants 15% Passive damage.
Now grants 50 bonus Health.
Masterful
Increased damage bonus per rank from 0.5% → 1%.
Rank 1 now starts at 1%.
Now grants 15% Passive damage.
Now grants 50 bonus Health.
Malady
Increased the damage bonus per rank from 5% → 20%.
Rank 1 now starts at 20%.
Now grants 15% Passive damage.
Stickiness
Increased the slow value per rank from 5% → 15%.
Rank 1 now starts at 15%.
Now grants 5% Passive damage.
Now grants 100 bonus Health.
Disinfect
Increased the DOT reduction per rank from 10% → 25%.
Rank 1 now starts at 25%.
Now grants 150 bonus Health.
Side Tanks
Increased the cooldown reduction per rank from 1s → 1.5s.
Rank 1 now starts at 1.5s.
Now grants 10% Passive damage.
Now grants 50 bonus Health.
Reload
Now grants 5% Passive damage.
Now grants 100 bonus Health.
Graviton
Now grants 10% Passive damage.
Now grants 50 bonus Health.


Grover
Battle Focus
Increased the attack speed per rank from 5% → 8%.
Rank 1 now starts at 8%.
Consequential
Increased the damage bonus per rank from 2% → 5%.
Rank 1 now starts at 5%.


Grohk
Manifest
Increased the damage bonus per rank from 2% → 4%.
Rank 1 now starts at 4%.
Now grants 15% Passive damage.
Now grants 100 bonus Health.
Invigorate
Increased the attack speed per rank from 5% → 8%.
Rank 1 now starts at 8%.
Now grants 15% Passive damage.
Now grants 100 bonus Health.
Unstable
Increased damage bonus per rank from 2% → 3%.
Rank 1 now starts at 3%.
Now grants 15% Passive damage.
Now grants 100 bonus Health.
Astral Traveler
Now grants 5% Passive damage.
Now grants 150 bonus Health.
Crackle
Increased the damage reduction per rank from 3 → 4.
Rank 1 now starts at 4.
Now grants 150 bonus Health.
Wind Totem
Increased movement speed bonus per rank from 15% → 20%.
Rank 1 now starts at 20%.
Now grants 5% Passive damage.
Hamstring
Increased slow per rank from 5% → 10%.
Rank 1 now starts at 10%.
Now grants 5% Passive damage.
Arc Lightning
Now grants 5% Passive damage.
Healing Rain
Increased healing per rank from 1% → 1.5%.
Rank 1 now starts at 1.5%.
Now grants 5% Passive damage.
Now grants 100 bonus Health.
Thunderstruck
Rank 1 now starts at 1s.
Cooldown reduced from 30s → 15s.
Now grants 5% Passive damage.
Now grants 100 bonus Health.
Gale
Now grants 3% Passive damage.
Now grants 150 bonus Health.


Fernando
Evolve
Increased the the life percent per rank from 5% → 15%.
Rank 1 now starts at 15%.
Chitinous
Removed from game.


Evie
Impact
Increased the damage per rank from 5% → 15%.
Rank 1 now starts at 15%.
Now grants 15% Passive damage.
Stand Still
Increased damage bonus per rank from 5% → 12%.
Rank 1 now starts at 12%.
Now grants 15% Passive damage.
Now grants 50 bonus Health.
Finisher
Increased damage bonus per rank from 5% → 12%.
Rank 1 now starts at 12%.
Now grants 15% Passive damage.
Now grants 50 bonus Health.
Journey
Moved to Grover.
Shelter
Removed from the game.
Safeguarded
Increased Damage reduction per rank from 2% to 10%.
Rank 1 now starts at 10%.
Great Distance
Increased duration bonus per rank from 0.5s → 1s.
Rank 1 now starts at 1s.
Break Free
Rank 1 now starts at 2s.
Optics
Increased radius Bonus per rank from 5% → 10%.
Rank 1 starts at 10%.
Sublimate
Increased slow value per rank from 1% → 4%.
Rank 1 now starts at 4%.
Frigid Field
Increased slow value per rank from 10% → 20%.
Rank 1 now starts at 20%.
Teleport
Increased distance bonus per rank from 20% → 40%.
Rank 1 now starts at 40%.
Wormhole
Increased re-blink duration per rank from 1s → 2s.
Rank 1 now starts at 2s.
Permafrost
Increased the damage reduction per rank from 5 → 10.
Rank 1 now starts at 10.
Frostbite
Rank 1 now starts at 10%.


Cassie
Exaction
Increased damage bonus per rank from 10% → 35%.
Rank 1 now starts at 35%.
Now grants 15% Passive damage.
Big Game
Increased damage percent per rank from 2% → 4%.
Rank 1 now starts at 4%.
Now grants 15% Passive damage.
Incitement
Increased Cooldown reduction per rank from 1s → 1.5s.
Rank 1 now starts at 1.5s.
Drain Life
Increased heal bonus per rank from 15 → 150.
Rank 1 now starts at 150.
Duelist
Increased daze time per rank from 0.5s → 1.5s.
Rank 1 now starts at 1.5s.
Extinguish
Increased reduction value per rank from 3 → 6.
Rank 1 now starts at 6.
Kill to Heal
Increased heal percent per rank from 5% → 15%.
Rank 1 now starts at 15%.
Misdirection
Rank 1 now starts 1s.
Kinetics
Increased disarm duration per rank from 0.2 → 0.4.
Rank 1 now starts at 0.4.
Raze
Increased damage per rank from 200 → 400.
Rank 1 now starts at 400.
Shut Down
Increased cripple duration per rank from 1s → 1.5s.
Rank 1 starts at 1.5s.
Toxic Arrows
Now reduces healing by {25/50/75/100}% for 2s. This card has a 5s cooldown.
Trauma
Increased slow value per rank from 5% → 15%.
Rank 1 now starts at 15%.
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